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iPhone First Impressions

At some point I’ll post some detailed thoughts and opinions of the iPhone, now that I have one, but here’s a few to be getting along with:

  1. The iPhone demonstrates so dramatically what’s wrong with user interaction on desktop and laptop computers, and that extends to applications, websites etc.. For the majority of its use, the mouse – a device pioneered by Xerox and then Apple – seems antiquated now that we have touch screens.
  2. I wrote before about the dawn of ubiquitous computing. The iPhone really does mark this event, but it does so in ways that I never imagined. What could be more personal than the Personal Computer? Even PDAs and the Apple Newton still feel like computers when compared to the iPhone. I’m not in a position to describe how it makes me feel, or indeed what my relationship will be – but it could be that the iPhone is the first truly personal digital assistant (if I may use such a vulgar term).
  3. YouTube is the killer application, because it’s more personable, quicker and easier to use than its web equivalent.
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Tina Dico: On The Run

And it looks like freedom and it smells like fun
But it feels like being on the run

Tina Dico’s new album Count To Ten is fast becoming one of my favourites of 2007, because like In The Red much of the album sits inside my head even when I’m not listening to it. She’s great at conveying emotions through imagery allowing the listener to recall similar events, times and places – a kind of musical synesthesia. On The Run begins road movie style, before the drums and electric guitars gallop in, which eventually evolve into a shining finale. As a bonus there’s a classic key change that takes the song nicely towards its close.

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The Mobile Phone Rant

Reading David Pogue’s review of the T-Mobile Shadow made me wonder why the mobile phone industry appears to be so incapable of releasing dismal products. The reasons are plentiful, but here are some obvious ones:

1. Consumers don’t know or care

One of the problems is that consumers don’t know or care what to expect. Take this example: my four year old Motorola phone uses fundamentally the same software as my friend’s new Motorola RAZR phone. The only difference is that the logos are more colourful and animated. The user interface is still dire and the metallic keypad make it difficult to read in strong light. Then there’s Java. On mobile devices this means “write once test everywhere.” Nevertheless, these phones get purchased.

2. Consumers are attracted to shiny objects

Leading on from the above point. Apple knows this as do the majority of mobile phone companies. First impressions count mightily and in the case of phones, it’s what they look like. Never mind if they can’t be used. Most consumers don’t recognise usability anyway – otherwise 90% of the world wouldn’t be using Windows. Snag a customer by a cute or sexy looking piece of kit and the usability doesn’t count. Or rather, it doesn’t count if you can lock the customer into a contract – because that’s where the money is made.

Beyond this impression, it appears that choices are governed by lists of features. This is another admission that phones are generally unusable.

It’s no coincidence that the first set of advertisements for the iPhone actually showed it being used. This was a first for any kind of mobile device. Once you see these advertisements you realise that it’s the obvious way to promote and distinguish such a device.

3. Mobile phone companies don’t value phones

Contract services with expensive ‘get out’ clauses are an admission that the product you sell is rubbish. Mobile phone companies know this: this is why you’ll frequently find that you can get a phone for free, mere months after it was first offered for sale.

The physical object: the phone – beyond its initial shinyness – is without value. There is therefore no incentive to improve it, other than satisfying demand 2 above. Make it more shiny and visually desirable, then stick some crap software on it. Don’t believe this? See GigaOM’s review of the Nokia N81. Ask yourself too why the HTC Touch needs a veneer of extra software to run on top of Windows Mobile 6.

Will the Open Handset Alliance help?

The mere existence of this group admits that the current mobile device experience is poor and that no one company seems capable or inclined to re-visualise what customers need (note: this isn’t what they want). Throwing more companies at the problem won’t resolve this fundamental issue, and as I read elsewhere Google only give things away for free that they don’t sell. The Apache v2 license doesn’t oblige contributors to fold their work back into the code base, so it’s likely that fragmentation will occur.

Then there’s the inevitable conflict between phone makers and the networks. For example, Nokia (not part of the OHA) has its own music service but this doesn’t run on Orange’s network, because they have their own music service. The OHA will allow both device makers and mobile phone networks to pick and choose what runs on which device and which network. So no change there either.

I’d like to think that a project like OpenMoko would work. OpenMoko seems to hark back to the early days of personal computing: hobby projects with dedicated (committed) developers. From what I’ve seen of this however, it’s merely reinventing the wheel in an open source environment. I don’t care whether something is open or closed source so long as it’s remarkable. Nothing I’ve seen in twenty years of mobile phone development comes close to remarkable except one product: the iPhone. Something not developed by a mobile phone company.

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iPhowned

6.04pm: Sitting in my lounge drinking some lovely Italian coffee and occasionally some 2005 Kangaroo Point is a far better way of purchasing an iPhone than visiting a mobile phone store and suffering primary colour techno-porn. Ugh.

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PAC’d up

I received my Port Authorisation Code from Vodafone today, which allows me to move my mobile number over to O2. I sure love generic letters, for example:

The chances are that we could match or beat [an attractive deal] with an extra special offer just for you.

Hmm.. don’t think so, unless it involves a Throwing Muses concert in my living room.

Moreover:

You’re an important customer

No I’m not, otherwise Vodafone would have:

  • Resolved my continuing Voicemail issue
  • Written to me when my contract was due to expire, offering an upgrade or a new deal
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Them 2!

iphone-backsoon.jpg

No, I couldn’t be bothered to hang around a dark and dank Inverness. Carphone Warehouse did have half a dozen ‘Say hello to iPhone’ posters and I did see three O2 girls wandering around jumpered-up (but they could have simply been interested in the Christmas market).

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The 34-member Open Handset Alliance

Google announced today that it’s leading this alliance to transform mobile phones into powerful mobile computers, etc. etc. Mobile phones based on Google’s software are not expected to be available until H2 2008.

It will fascinating to see how this alliance unfolds, and whether we get what’s promised, or whether the alliance will crumble under the weight of the established industry leaders, that are not part of this alliance, or indeed the sheer number of members.

My prediction: it won’t work, because this kind of industry needs opinionated vision, not a committee. Besides, by the time the software is available and reliable, we won’t be talking about mobile phones anymore: it’ll be the computers that will become mobile, and the software that this alliance will offer will appear dated in comparison.

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Little Dragon: Scribble Paper

Disappointed that Morcheeba went drippy, repetitive and uninspiring after their second album? Missing the soul in trip-hop? Try Gothenburg’s Little Dragon.

Scribble Paper is the extraordinary final track on their eponymous debut, borrowing the strings and upright bass from a thousand 4 Hero songs, then diverting them through Sufi-style chill out, William Orbit bleeps and late-night jazz ramblings. Yukimi Nagano’s vocals lightens the mix, making this six minute song far too short.

iTunes UK
Amazon UK

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